Showing posts with label Android Apps. Show all posts
Showing posts with label Android Apps. Show all posts

Tuesday, May 7, 2013

APK Android Apps

Download Free Apk Android Apps here at ..  www.apkandroidapp.com

Download all kinds of new and up to date Android APK Apps on apkandroidapp. Large collection of android development tools and software are available here. 
This website puts new contents everyday.
You can Download your required Android Apk App from the Google Play Store where you can purchase your App Legally.
Or you can Download Your required Android APK Apps for FREE with the other download link provided in every Android Application.
Following are the categories for the Android APK Apps. Just Visit the link and feel Free to Download your desired app. 

Download Free APK Android Apps here at...  http://www.apkandroidapp.com







Sunday, April 21, 2013

APK Installer - Android

APK Installer - Android Download APK File From Google Play Store.
Description
To install a non-Market application, maybe an .apk file. You needs a tiny tool to browse the SD card, and pick the .apk file. This is simply the tool you got, free, without advertisement, and it is very tiny.

Feature
- It is rarely tiny! It takes only 44 KB on your Android phone.
P*S: Don't forget to allow the installation of non-market apps in the system settings.

What's New
What's in this version:
The app remembers the last directory automatically.

Download APK Installer - Android

Download Link Google Play

Building and Running

During the build process, your Android projects are compiled and packaged into an .apk file, the container for your application binary. It contains all of the information necessary to run your application on a device or emulator, such as compiled .dex files (.class files converted to Dalvik byte code), a binary version of the AndroidManifest.xml file, compiled resources (resources.arsc) and uncompiled resource files for your application. If you are developing in Eclipse, the ADT plugin incrementally builds your project as you make changes to the source code. Eclipse outputs an .apk file automatically to the bin folder of the project, so you do not have to do anything extra to generate the .apk. If you are developing in a non-Eclipse environment, you can build your project with the generated build.xml Ant file that is in the project directory. The Ant file calls targets that automatically call the build tools for you. To run an application on an emulator or device, the application must be signed using debug or release mode. You typically want to sign your application in debug mode when you develop and test your application, because the build tools use a debug key with a known password so you do not have to enter it every time you build. When you are ready to release the application to Google Play, you must sign the application in release mode, using your own private key. Fortunately, Eclipse or your Ant build script signs the application for you in debug mode when you build your application. You can also easily setup Eclipse or your Ant build to sign your application in release mode as well. For more information on signing applications, see Signing Your Applications. The following diagram depicts the components involved in building and running an application:

A Detailed Look at the Build Process The build process involves many tools and processes that generate intermediate files on the way to producing an .apk. If you are developing in Eclipse, the complete build process is automatically done periodically as you develop and save your code changes. If you are using other IDEs, this build process is done every time you run the generated Ant build script for your project. It is useful, however, to understand what is happening under the hood since much of the tools and processes are masked from you. The following diagram depicts the different tools and processes that are involved in a build:


The general process for a typical build is outlined below: The Android Asset Packaging Tool (aapt) takes your application resource files, such as the AndroidManifest.xml file and the XML files for your Activities, and compiles them. An R.java is also produced so you can reference your resources from your Java code. The aidl tool converts any .aidl interfaces that you have into Java interfaces. All of your Java code, including the R.java and .aidl files, are compiled by the Java compiler and .class files are output. The dex tool converts the .class files to Dalvik byte code. Any 3rd party libraries and .class files that you have included in your project are also converted into .dex files so that they can be packaged into the final .apk file. All non-compiled resources (such as images), compiled resources, and the .dex files are sent to the apkbuilder tool to be packaged into an .apk file. Once the .apk is built, it must be signed with either a debug or release key before it can be installed to a device. Finally, if the application is being signed in release mode, you must align the .apk with the zipalign tool. Aligning the final .apk decreases memory usage when the application is running on a device.

Facebook Home Android APK Leaks Ahead Of Official Release This Friday

UPDATE: The leaked Facebook Home APK described below no longer works, as FB has cut off service since it isn’t fully complete. Luckily, you only have to wait another few days to get your hands on the official release.

 Android users will get the chance to try out the official public release of Facebook Home later this week, but if anyone is really impatient a beta version has leaked and is available to try now (via Verge). MoDaCo has published the beta (which is actually made up of three separate APKs covering the Facebook app itself, a new Messenger app and the Home/launcher app. Another benefit of the pre-release version of Home, besides getting to try it out early, is that it works on a wide variety of devices beyond the five specified by Facebook as being compatible in the event it held last week to officially announce Facebook Home. The only requirement seems to be that the device has a maximum resolution of 1280×768, and that a user is able to completely uninstall their existing Facebook app. The Nexus 4 is therefore a viable candidate. Functionality is somewhat limited, however. Chat heads doesn’t work as of yet, for instance. But Cover feed appears to function as intended, and all the settings appear to be there. The settings reveal that in choosing where your Home content comes from, you can both enable and disable updates from Pages and status updates from users in your network. You can also enable or disable the notification/status bar at the top of the screen for a more edge-to-edge Facebook experience. The leak shows that there doesn’t really appear to be any huge technical barrier to putting Facebook Home on a wide variety of handsets, which is good news for users who don’t own one of the five devices initially set to receive it. If you’re interested, you can head over to MoDaCo to download the APKs and try this our yourself, but as with any side-loaded software, remember you do so at your own risk. Friday might just be a little too far off for some curious folks, however. To install the Facebook Home beta, first make sure you’ve uninstalled both Facebook and Facebook Messenger. Then navigate to your device’s security settings and then tick the box that allows you to install apps from unknown sources. Then download the APK files above to your computer. Plug in your Android device and make sure that it has USB mode enable, or download Android File Transfer if you’re on a Mac. Drag and drop the three APK files to your device, preferably in the “Downloads” folder. On your Android device, if you don’t already have one, download and install a free file manager application from Google Play. The free and aptly named “File Manager” does the job. Within that app, navigate to where you copied the Facebook Home APK files from your computer, and tap on each to install them. Once they’re installed, sign in to Facebook with your credentials, and then activate Facebook Home. It’ll take a few seconds to load, but should quickly go from a gray screen to photos from your FB feed and a home circle with your face at the bottom. You can choose to have pressing the home button on your device activate FB Home by default, or your default launcher, and you can change these settings at any time in Android Settings.